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Post by markgraham on Feb 10, 2018 3:13:13 GMT -5
Hi, I set up an envelope follower on 4.17.2 to make some sound reactive materials and it is great, I even have the sound playing on a sequence in sequencer and it still works very well... but with 2 issues.... First the dynamics of the sound do not stay consistent, meaning that the number float (envelope value) coming out of the envelope follower listener update starts with really high dynamics when I first play the sound after opening the project, (lets say the number varies from 0.2 to 0.6) and it is great but after i stop and play the level a number of times (I am editing a sequence) the dynamics of the number go from 0.2 to 0.3... it is the same sound and I do not change anything sound wise during this plays and stops, but the this happens all the time,,, what am I doing wrong? The other issue is that if I try to render the sequence, the follower does not work and does not make my materials change the way I set it when playing in realtime. I can always record the sequence in realtime, but it would be great to have the option to render it offline. any help would be greatly appreciated? Please help. Thanks! I didn't find the right solution from the Internet. References: forums.unrealengine.com/development-discussion/audio/1407055-problems-with-envelope-follower-listenerMedical Device Animation
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